Improvements | New Objects | Bug Fixes
This version of LD updates the app for iOS 13, and makes use of a few system features. It also adds a lot of new functionality and fixes bugs.
The previous “Stealth Mode” in LD was a custom-designed look from before iOS had its own Dark Mode. Now, LD can make use of the system Dark Mode as well. You can switch among three options at any time: system, light, and dark. And even the User Guide (which is online) follows your selection! See the Dark Mode section for more details.
All Plot Objects (Units and Lifts) are made to manufacturers’ specs regarding size…but every once in a while you may need to break those rules. Now, you can scale Units, Lifts, and Gels to a percentage of their native size, and change it back at any time.
No more accidental dragging! Now you MUST select a Plot Object before it’s moveable. This makes it way easier to navigate around the Plot without having to lock tons of Objects. You can still press-and-hold or tap an Object, but drags and rotations are disabled unless it’s selected.
It’s also common to hide an Object’s text labels to make a Plot cleaner, but it’s also handy to have quick references to that information. Now, when you select a Unit, it will display its nickname, DMX channel/address, and Gels, only while it’s selected.
Additionally, when a Unit is targeting another Object, sometimes it’s too close for the pointer label to fit between them. Previous versions of LD would shorten or hide the label, but now it’s just placed on the other side of the targeter Unit, with all the information.
Objects’ text is also now in a slightly thicker font, to be more visible and consistent with the Objects’ stroke lines.
In DMX Edit Mode, the Patch list was a handy way of looking at all your fixtures and their DMX addresses, but now it’s a powerful editing tool as well. In the Patch table, you can now copy and paste Gels among different Units, drag-and-drop them from one Unit to another, re-order them on the Unit, and even type in Gel codes to add new ones. See the Patch section for more details.
Speaking of re-ordering, Gels can now have a specific order on your Units. On the Plot, in the Patch table, and in the Unit detail, you can drag Gels to make sure they’re in the exact order you want. You can also rotate Gels to your own preference.
Also, LD will now allow you to type a range for a Unit’s DMX address. For instance, if it will occupy addresses 30-34, you can type that in the address field and LD will automatically set the address to 30 and the range to 5.
It’ll do the same with measurements in feet and inches; if you type in 6′ 6″ for a length or position, LD will automatically convert it to 6.5 feet.
Auto-Size Image Shapes
Now you don’t have to play the guessing game when scaling floor plan images to match the grid. Create the Image Shape, open its detail table, and tap Calculate Image Size. You can set two points on the Image, tell LD how far apart they are in real life, and the app will scale the Image so that’s the right size.
Flatten Selected Shapes
If you only want to combine a few of your Shapes into an Image, instead of all of them, now you can flatten only the Shapes you select. Just open the Shapes table, tap Select, and choose them by table row or on the Plot.
LD would display a DMX address in red when it was assigned to two different channels. In this version, it also warns about overlaps in the whole range of DMX addresses, but also allows you to turn that warning off in Settings.
DMX notation has also been expanded; you can set Unit channels up to 9999, and addresses up to 48 universes.
The action buttons in the Plot editor (lock, snap, undo/redo) could sometimes be hard to see in more complicated Plots. Now they have blurred backgrounds so you can always see them. The Plot title/menu button also has a blurred background, and now the whole title and menu image acts as the button, so it’s easier to press.
In the Plot menu, there’s an option to Rename/Copy Plot. This allows you to either change the name of the Plot you have open, or make a copy of that Plot with a new name and continue editing that copy. Making a copy will clear all Undo actions and start fresh.
Multi-move with a three-finger drag/rotation gesture is now much faster and more efficient, with better responsiveness and a fresh new look. It displays the translation and rotation on the screen as you perform the gesture, and it also uses its own starting point as a Snap location, so you can move your Objects in only the X or Y direction.
The Snap menu, now visible at all times, allows you to change units of measure, as well as a new “Snap Proximity” setting. This allows you to limit the Objects considered for snapping to what’s on the screen, or what’s close (within 10 ft / 3 m) to the Object you’re dragging.
Sort by Model
Object tables can now sort by the Model property, to group similar fixtures together. Model is also displayed under Nickname in the table cells, and hide/solo/lock values are displayed in noticeable colors.
Whenever any Objects or Groups on your Plot are solo-ed, the Plot menu button turns orange and a message displays at the top of the menu. If you’ve ever had some Objects mysteriously disappear, this is usually why!
Crescit Account Login
The Crescit Account login screen will now suggest passwords from autofill sources, including third-party password managers.
The simple shape Units (circle, triangle, star, etc) now offer large, medium, and small sizes of each. They’re also image-based, so putting a lot of them on a Plot won’t stress out your device.
Added a Null Point variation of the Null Object. Works the same, but looks different.
Now you can add Full and Half Single and Double scrims (in the Gels & Diffusion category). They will affect exposure calculation properly, and you can also rotate the Half to specify orientation.
Some table search bars would not appear
Some locked Objects would re-appear after rendering an image
Objects’ text labels would not be spaced correctly in non-orient rotations
Object opacity slider would not appear sometimes
Copying or deleting Objects with rigged Objects would not always apply action to the rigged Objects
Sometimes Objects would try to Snap to hidden Objects
Memory warning could cause all Object images to disappear
Pointer exposure would not change when an affecting Gel was deleting
Some Text Shapes would crop their text
Improvements to scrolling, zooming, and zoom to fit